Workshops

DIY-Soundbox made of answering machines

Simon Schäfer is a sculptor, media and performance artist, circuitbender, musician and a person living in the present. Next to gaining two academic degrees from internationally renowned institutions (School of Art and Design in Offenbach am Main, Royal College of Art in London), he collected an extensive collection of possessions in other people’s basements. In addition, he participated in squatting houses, worked through depression, founded bands and performance groups, and travelled to space. He is building music and video instruments from old media machines and outdated telecommunications technology. His audiovisual noise symbiont – the “Warst” – is shredding listening habits to pieces. 

Description:
Digital answering machines are mainly electronic waste. In today’s world of communication, their main function barely plays a role anymore. They are found more often in flea markets, junk shops and street corners than next to a phone. They cost less than a beer. But in addition, answering machines can be converted into extremely expressive instruments. During a two-day workshop, the future members of the Answerphone Orchestra can learn how to modify their answering machines so that it becomes a rather absurd instrument.
There is no knowledge required, but it is helpful to have some very basic soldering skills. Participants should bring their own answering machine. Following the workshop, the new Tübingen cell of the International Answerphone Orchestra will be giving a concert.

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With: Simon Schäfer

When: Friday and Saturday, 20. und 21.10.17, 14:00-18:00

Where:
FabLab Neckar-Alb e.V.
Walter-Simon-Straße14
72072 Tübingen

Language: German / Englisch

Cost: 35€

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Generative 3D Visuals to real-world live LED Mapping

Eric Medine is a multimedia and video artist and CEO of TenTon Raygun.

Description:
This lecture is a demonstration of how to build a Unity3D scene and also to map the visuals onto a real-world (meatspace) object.
The field of generating live visuals has evolved past flat video projections on a screen – it can incorporate architecture, lighting design, and customised LEDs built into staging or sculptural installations. Since most current visuals software supports 3D models and objects in some capacity, it is natural for artists to use game engines when creating content for architecturally challenging events. Unity3D is a game engine with a large support community and robust support for 3D objects and environments, and as such is well suited for building dynamic and complex visuals. With some careful planning, these visuals can be sent to most commercial VJ applications and then mapped to real-world fixtures and staging elements, either as projections or as LEDs in 3-dimensional space (voxels). Ultimately, a system like this can be used to create dynamically generated visuals for staging, architecture, and sculptural designs, or even interactive projects that combine content based on virtual reality with live event visuals. This step-by-step tutorial will cover Eric Medine’s building process, from concept to completion, of SparkleBox – a live visuals generation platform that maps Unity3D visuals in a virtual space onto a 6x6x9 foot cube. 3D objects are then mapped to individual LED pixels, allowing artists to make dynamic 3D content in meatspace.

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With: Eric Medine

When: Friday, 20.10.2017, 14:00-18:00

Where:
FabLab Neckar-Alb e.V
Walter-Simon-Straße 14
72072 Tübingen
(Downstairs)

Language: Englisch

Cost: 5€

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Let's think outside the box that is the common Excel-cell - Making Art with Excel

Henriette Hamer, a digital artist, creates her artworks by focusing on the non-intended for art creation software. She uses MS Excel as ‘canvas, brush and paint’ in order to translates drawings, images and formulas into audio, video or both.

Description:

  • how to make a graph move
  • how to add sound to your animated graph
  • how to create a stochastic piece of music
  • how to create the elements for an animated GIF
  • how to create the elements for a video, including the soundfile
  • how to communicate with a micro-controller (demonstration)

Participants are to bring their own laptop with a version of MS Excel, that can handle VBA (OpenOffice won't work, unfortunately). Experience in coding is not necessary.

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With: Henriette Hamer

When: Freitag, 20.10.2017, 14:00-18:00

Where: 
Stadtbücherei Tübingen
Nonnengasse 19
72070 Tübingen
(Upstairs)

Language: Englisch

Cost: 5€

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Introduction to Processing

Elise Ross wants to transfer the idea of coding to a low-technical context, to address a wider spectrum of people. Hereby she focuses on visual art and creative coding.

Description:
Processing is a freely-available open source programming language for visual computer art. Its simple design is suitable for those wishing to learn how to program. Basic programming techniques will be learnt and practised in the workshop and subsequently its variety of possibilities are explored. Participants will be able to understand and modify code examples and create their own sketches after the four hour workshop The course is specifically aimed at people with no prior knowledge.  If possible participants should bring their own laptop with software downloaded and installed from processing.org/download/. The workshop can serve as preparation for the Praxis LIVE – Workshop given by Neil C. Smith.

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With: Elise Ross

When: Friday, 20.10.2017, 14:00-18:00

Where:
Universitätsbibliothek Tübingen
Wilhelms. 32
72070 Tübingen

Language: German / Englisch

Cost: 5€

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SuperCollider

Juan A. Romero (*1982 in Colombia) studied Classical guitar studies, musicology and music informatics and was research assistant at the University of Music Karlsruhe (2011-2016). He is the member and co-founder of the laptop ensemble ‘Grainface’, and the live coding band ‘Benoît and the Mandelbrots’. Currently he is working as an iOS developer and freelance musician.

Description:
In this workshop, the participants will have the opportunity to know some sides of SuperCollider like live coding, alongside with some basic sound synthesis techniques and programming concepts. Through live coding, we will be able to explore concepts and experiment with some basic ideas which can be developed into a full piece, or as small fragments to reuse, modify and record in combination with other tools. SuperCollider is a very versatile tool with incredible capabilities and flexibility, but it is often considered as hard to learn and being too complex. Through this explorative approach, we will learn SuperCollider from zero and leave the door open to follow further learning and advanced usage of this tool. Participants of this workshop should bring their own laptop with SuperCollider installed (it is open source and available under supercollider.github.io/download) and their own headphones.

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With: Juan A. Romero

When: Saturday, 21.10.2017, 14:00-18:00

Where:
FabLab Neckar-Alb e.V.
Walter-Simon-Straße 14
72072 Tübingen

Language: German / Englisch

Cost: 5€

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TouchDesigner

The designer Max Pfisterer, based in Stuttgart, founded the VJ team Frischvergiftung with Willy Löbl in 2007. Hundreds of shows and visualization projects formed the graphic designer into an animation and motion specialist. At the GENERATE!° Festival 2017 he presents the video mapping GenerACT and gives a workshop on the real-time engine TouchDesigner.

Decription:
TouchDesigner is a visual development platform that provides the tools to create real-time projects and immersive user experiences. Whether you want to create – interactive media systems, architectural projections, live music visuals or just fast prototypes – TouchDesigner can help you get the job done.
All interested people are invited. If you like, you can bring your own computer and play along. The software is available for Microsoft Windows and macOS as a trial version with minimal limitations and should be installed before attending. The workshop offers a rough overview of the software and the possibility to create small interactive tools which show the different application possibilities of TouchDesigner.

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With: Max Pfisterer

When: Samstag, 21.10.2017, 14:00-18:00

Where:
Universitätsbibliothek Tübingen
Wilhelmstraße 32
72074 Tübingen
(Upstairs)

Language: German / Englisch

Cost: 5€

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Mapping Workshop (Resolume Arena)

Kinocirkus is an open and independent collective based in Prague that originated in a shared love for live audiovisual performances, interactive installations and experimenting with new media and technologies. Members include an eclectic international mix of VJs, video artists, sculptors, animators, filmmakers, programmers and photographers. Their aim is to construct innovative spaces where people can connect and participate with their surroundings. The collective’s projects combine architectural mapping, video mapping, interactive installation, VJing and live audiovisual performance. KinocirKus is an international platform dedicated to sharing ideas and experiences with audiovisual experimentation while collaborating and creating unique projects.

Description:
The workshop is intended to introduce the participants to video mapping techniques through Resolume Arena, the most used tool for managing audiovisual content at performances, stages and interactive installations. Starting with a basic interface explanation, the participants will progressively get to learn all the features of the software and get professional advice for its best use. The next step of the class will be focused on the Advance Output including video mapping and LED mapping techniques using Resolume Arena. Towards the end of the workshop, the participants will be encouraged to experiment with video mapping on an object of their choice. Participants are required to bring their own laptop, computer cables for connecting the projector and pc/laptop and possibly their own projector (if available). They may also bring any hardware controller. Bringing their own video footage for the projection is not required, but appreciated.

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With: KinocirKus

When: Saturday, 21.10.2017, 14:00-18:00

Where:
Shedhalle Tübingen
Forum für zeitgenössische Künste e.V.
Schlachthausstraße 13
72074 Tübingen

Language: Englisch

Cost: 5€

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Build your own light controlled synthesizer

Michal Mitro (born 1989 in Slovakia) is a conceptual artist, composer and performer working across a wide field of media. Coming from a social science background, he aims to doubt and discuss the status quo of the ‚naturally given’, the ‚normal’ and the ‚traditionally right’. He focuses on nuances of everyday life that – granted their ordinariness and omnipresence – cease to attract any interest and critical thought and are widely but silently accepted. Michal Mitro strives to diminish and ultimately defy the border between the audience and the artist/composer in order to redefine the art making process and to work towards a more inclusive, accessible and public art.

Description:
You will get acquainted with basics of analogue electronics which you will directly employ in a simple and yet versatile usable hands-on project: polyphonic synthesizers. Further, you will be guided to experiment with various electronic components to attain the desired control over the synthesiser – tangible bio feedback, traditional knobs or even control by light can all be simultaneously implemented. The device is built on breadboard, so there are no soldering skills are required. The workshop is open to interested participants ranging from complete beginners to advanced and will be tailored to individual needs.

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With: Michal Mitro

When: Saturday, 21.10.2017, 14:00-18:00

Where:
Shedhalle Tübingen
Forum für zeitgenössische Künste e.V.
Schlachthausstraße 13
72074 Tübingen

Language: Englisch

Cost: 40€

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Praxis LIVE – hybrid visual IDE for live creative coding

Neil C. Smith is an artist and technologist from Oxford, UK. He has a BA (Hon) in Contemporary Music (Bretton Hall, 1999) and an MA in Contemporary Art (Oxford Brookes, 2002). An artist working with code, his work explores ways of opening up and challenging the nature of creativity itself, in particular through the use of computational algorithms. Working sonically and visually, solo and in collaboration, he creates improvised and live-coded performances, and generative and interactive installations. His work exists in real-time and real-space – each moment unique and unrepeatable. He is the lead developer of Praxis LIVE, a hybrid visual IDE for (live) creative coding, maintains various Java media libraries including the bindings for GStreamer, and is an Apache NetBeans committer. www.neilcsmith.net

Description:
Praxis LIVE is an innovative and powerful new way to work with JVM based tools like Processing. Combining intuitive live visual patching with the ability to recode any node as it is running, it can be used to easily create projections, interactive spaces, custom audiovisual instruments, creative IoT, or live-coding performances. The workshop will introduce the basic project building and patching with Praxis LIVE. Participants may then continue to experiment with visual patching, or learn how to ‘drop down’; to the built-in code editor and live recode components using Processing / Java or OpenGL. The workshop will be led by Praxis LIVE's lead developer, Neil C. Smith. Praxis LIVE is fully cross-platform and open-source - participants will need a laptop, ideally with the software preinstalled. If you have never programmed with processing before think about the Processing Workshop by Elise Ross on Friday!

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With: Neil C. Smith

When: Sunday, 22.10.2017, 14:00-18:00

Where: 
FabLab Neckar-Alb e.V.
Walter-Simon-Straße 14
72072 Tübingen

Language: Englisch

Cost: 5€

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Audio and Visuals Live Coding Workshop

Ryan Ross Smith is a composer and performer currently based in Fremont Center, NY. He has performed throughout the US, Europe and UK and has lectured at various colleges and universities. Smith earned his MFA in Electronic Music from Mills College in 2012, and his PhD in Electronic Arts at the Rensselaer Polytechnic Institute in Troy, NY. He is an Assistant Professor of Audio Arts at SUNY Oneonta. ryanrosssmith.com

Shawn Lawson is an experiential media artist creating the computational sublime. As Obi-Wan Codenobi, he live-codes, real-time computer graphics with his open source software, The Force. He has performed or exhibited in England, Scotland, Australia, The Netherlands, Germany, Spain, Denmark, Russia, Italy, Korea, Portugal, Brazil, Turkey, Malaysia, Iran, Canada, and the USA. He received grants from NYSCA and the Experimental Television Center, and he has been in residence at CultureHub and Signal Culture. Lawson studied at CMU and ÉNSBA. He received his MFA in Art and Technology Studies from SAIC. He is the Graduate Program Director and Professor in the Department of Art at RPI. www.shawnlawson.com

Description:
This workshop will cover two different languages: ‚The Force’ for live coding visuals in OpenGL with a web-based environment and ‚Tidal Cycles‘ for live coding audio. Participants will need to bring their own laptop. Any operating system is acceptable. By the end of the workshop, participants will be able to know the basics of how to live code both audio and visuals.

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With: Shawn Lawson and Ryan Ross Smith;

When: Sunday, 22.10.2017, 14:00-18:00

Where:
Universitätsbibliothek Tübingen
Wilhelmstraße 32
72074 Tübingen

Language: Englisch

Cost: 5€

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Coding procedural music

Kinocirkus is an open and independent collective based in Prague that originated in a shared love for live audiovisual performances, interactive installations and experimenting with new media and technologies. Members include an eclectic international mix of VJs, video artists, sculptors, animators, filmmakers, programmers and photographers. Their aim is to construct innovative spaces where people can connect and participate with their surroundings. The collective’s projects combine architectural mapping, video mapping, interactive installation, VJing and live audiovisual performance. KinocirKus is an international platform dedicated to sharing ideas and experiences with audiovisual experimentation while collaborating and creating unique projects.

Description:
Procedural music is produced by algorithms: given a set of rules, an algorithm generates notes, MIDI, or synthesized audio itself. Procedural music can be characterised by its randomness and sonical independence and is often used as a means of exploration into human-computer interaction, where both human and machine can improvise. Participants will be given examples of probabilistic and sensoric approaches in performances and later focus on live coding – easy to grasp environments, some even browser-based, for the live generation of sound and image.

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Witht: KinocirKus

When: Sunday, 22.10.2017, 14:00-18:00

Where:
TeamTraining Bildungszentrum
Walter-Simon-Straße 14
72072 Tübingen

Language: Englisch

Cost: 5€

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Mapping with HeavyM

Pixel Bitch VJ is a Portuguese plastic artist, professional stage designer and builder. Finalist at the Projection Mapping contest at LPM – Live Performers Meeting in Amsterdam (2017), 3rd prize winner at the VJ competition at the Signal Festival in Prague (2016), organized by KinocirKus at Cross Club. He participated several times at the LPM – Live Performers Meeting in Eindhoven, Rome, and Amsterdam, performing individually as well as with the AV collective 3D Go Home. His work also includes a video installation in the collective site-specific video-installation MOSAIK at DOX – Centre for Contemporary Art, Prague. Marco Telmo is a co-founder of the AV Platform Reaction AV – a collective platform born with the clear objective of creating events dedicated to present audiovisual performances in Portugal with an international reflex.

Description:
Workshop on HeavyM live

  • learning how to use software and live map with it.
  • Creation of generative contents using HeavyM

Participants will receive a license for HeavyM Live valid for one month for this workshop.

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With: Marco Telmo

When: Sunday, 22.10.2017, 14:00-18:00

Where:
Shedhalle Tübingen
Forum für zeitgenössische Künste e.V.
Schlachthofsstraße 13
72074 Tübingen

Language: Englisch

Cost: 10€

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Live Coding with Cinder

Bruce Lana aka Rey Menta has a creative coding approach for VJing. His focus is on the Cinder C++ framework to build a GLSL Shaders mixer for live visuals during audiovisual performances.

Description:

Creative Coding for Live Performance using Cinder, learn to code in C++ with the Cinder framework.

  • Setup the development environment: use Visual Studio 2015 community or xCode
  • use Tinderbox to create a project with Cinder blocks (modules)
  • learn about the project’s architecture: setup, update, draw
  • use blocks for warping, audio, midi, osc, websockets …
  • use blocks for devices: kinect, leapmotion …
  • UI options: immediate mode gui (imGui), minimalUI
  • get started with shaders (GLSL)
  • output to Resolume using Spout on Windows / Syphon on mac
  • other options depending on the attendee’s interests (nodejs websocket server, html5 …)

It is recommended to have basic skills in a programming language in order to attend this workshop.

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With: Bruce Lane

When: Sunday, 22.10.2017, 14:00-18:00

Where:
FabLab Neckar-Alb e.V.
Walter-Simon-Straße 14
72072 Tübingen

Language: Englisch

Cost: 5€

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Scattered Irony Workshop / Chemical Visual Art

Kulturgüter-Schuppen Dusslingen is an artist space run by Jördis Drawe and Uwe Schüler. Their artistic emphasis lies on DIY workshops in the field of highly experimental media art. www.kulturgueter-schuppen.de

Description
Scattered Irony is a pun about creating chemical visual art by scattering small iron hardware over a canvas, which then is sprayed with acid to let the iron rust. Rusty liquid seeps into the canvas and creates the image.

Day 1 Introduction & tech.details (1h), Saturday, 21.10.2017, 17:00
Day 2 Workshop (4..6h),Friday, 27.10.17, 17:00
Day 3 Vernissage, Saturday, 11.11.17, 17:00

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With: Kulturgüter-Schuppen

When:
Day 1 Saturday, 21.10.2017, 17:00 (1h)
Day 2 Friday, 27.10.17, 17:00 (4-6h)
Day 3: Saturday, 11.11.17, 17:00 (Vernissage)

Where:
Shedhalle Tübingen e.V.
Schlachthausstraße 13
72074 Tübingen

Language: German / Englisch

Cost: 5€

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Dance improvisation in a transmedia context

Anke Zapf-Vaknin is working as an artist of improvisational dance and educator of dance and movement. From 2002 to 2008 she studied music and dance at the University of Art in Berlin. During her studies she spent one year at the Jerusalem Academy of Music and Dance where she first got in contact with the gaga movement technique and the real-time chorographical work of Julyen Hamilton. After finishing her studies, she took part in several of his workshops, as well as those of Amos Hetz, Matan Zemer und Nicola Mascia, being trained to be an educator of dance for semiotic movement art. Her artistic works include improvised solo dance performances, installations with performative elements as well as projects in collaboration with representatives of other forms of art. Since 2016, XXX is head of the performance group ‘festina:lente’. In an artistic and explorative way, she concentrates on the impact of a wide range of ways of thinking in terms of movement as well as the impact of categorizations of movement on the perception of movement and the habitual body. Closely linked is her critical view on the unchallenged application of long-established traditions. www.tanzimprov.de

Description
The workshop is dedicated to those expressing an interest in dance improvisation as a means of artistic expression of those that would like to engage in different ways of dealing with the works of the GENERATE!°-exhibitions in the Kulturhalle and Shedhalle. With the body as an instrument and with the help of diverse techniques of improvisation, we will approach selected work of art within the exhibition in order to provoke a multi-sensory exchange. In doing so, we will experiment with a wide range of possibilities of the compositional dealing with space, object, sound, video etc. The workshop is open to beginners.

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With: Anke Zapf-Vaknin

When: Saturday, 4.11.2017, 14:30-17:30

Where:
Shedhalle Tübingen e.V.
Schlachthausstraße 13
72074 Tübingen

When: Wednesday 8.11.2017. 19:00-21:30

Where:
Kulturhalle Tübingen
Nonnengasse 19
72070 Tübingen

Language: German / Englisch

Cost: 10€

Book this workshop 4.11.

Book this workshop 8.11.

DIY Microphonic Soundbox

Manuel Richter (born 1974) is an audio engineer, studio and live musician and works as a producer, lecturer, song writer, and sound engineer. Before that, he worked for ten years as an educator and continued his education in the fields of music and psychotherapy. Since 2009, he dedicated himself full-time to his passion for sound. Under the name LeafAudio he operates his own studio, works as a sound technician, and produces, mixes, and masters audio. At the same time, he also leads a quite famous series of workshops, primarily about themes like DIY-electronics and synthesizers. leaf-audio.com

Description:
In this Do-It-Yourself Workshop you can build and solder the Microphonic Soundbox yourself. There will also be a lot of information about the application, how it works and so on. In principle, no previous knowledge is required. The Microphonic Soundbox is an electro-acoustic wooden instrument, which can be integrated into any existing setup to create cool sounds and sound textures. The Soundbox is equipped with metal springs, sandpaper, metal rods and a Kalimba made of carbon-fibre tongues and can easily be extended by other sound generating objects. The soundbox can be used in many different ways to create unique and crazy sounds - bowed, scratched, struck etc. It is a perfect tool for creative sound design.
Technical Info: The box has two internal contact microphones and two battery-powered, low-noise preamplifiers with approx. 100x amplification. Both signals are mixed and forwarded to the output as a mono line signal. If an external signal is inserted at the input, the first internal microphone is switched off, which turns the soundbox into a platform for working with "Hi-Z" signals such as guitars. The speaker stands on soft rubber feet in order to guarantee a firm stand and an acoustic decoupling from the ground.
Using the Soundbox: Standalone it's already fun, but its whole potential is unveiled when it's being processed in real-time by livesampling, loopers and effects. In the workshop we will build the soundbox, show the different application possibilities and provide a live set for Ableton Live free of charge. But of course you can use it with any other DAW or mixing desk. You can also interact with modular gear and use it as a trigger or create sound spectrums in order to work with modules like Clouds or extract gates from its sounds. Possibilities are endless and we are looking forward to see what people will do with it.

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With: LeafAudio / Manuel Richter

When: Samstag, 25.11.2017, 14:00-18:00

Where:
FabLab Neckar-Alb e.V.
Walter-Simon-Straße 14
72072 Tübingen

Language: German / Englisch

Cost: 140€ (including material and a guarantee for a working product after the Workshop)

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IanniX Workshop

Julian Scordato studied Composition and Electronic Music at the Conservatory of Venice. He completed a Master's Degree in Sound Art at the University of Barcelona with a thesis on IanniX software documentation. He is a co-founding member of the Arazzi Laptop Ensemble, research assistant for the Sound and Music Processing Lab at the Conservatory of Padua and currently works as a professor of Electronic Music at the Conservatory of Brescia. As an author and speaker, Julian Scordato has presented results related to interactive performance systems and algorithmic composition in the context of conferences and seminars. His award-winning electroacoustic and audiovisual works have been performed and exhibited internationally in over 100 festivals and institutions.

Description:

Addressing composers of electronic music, sound artists and designers, the workshop includes a presentation of IanniX multimedia platform and an overview of its artistic applications (3 hrs.), which is followed by hands-on activities in order to interface the software with other creative tools, also proposed by the participants (3 hrs.). Additionally, a second phase of developing individual or group projects will take place in the next day (6 hrs.).

IanniX is an open-source graphical sequencer for digital art, inspired by one of the earliest computer music interfaces: the UPIC (1977) by Iannis Xenakis. Its graphical interface shows a representation of a multidimensional and multi-format score which is programmable via GUI, JavaScript and third-party applications that use a compatible communication protocol. IanniX operation is based on the reception of commands for the creation and the management of score data as well as on the transmission of score related messages for controlling a third-party device in real-time. This tool is not intended for a self-sufficient and exclusive use. Therefore, it implements various protocols – including MIDI, OSC, TCP, HTTP – in order to support the interfacing with a wide range of software and hardware.

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With: Julian Scordato

When: Mittwoch, Donnerstag, Freitag 8.-10.11.2017
14:00 - 18:00

Where: FabLab Neckar-Alb e.V.
Walter-Simon-Straße 14
72072 Tübingen

Language: English

Cost: 15€

unfortunately cancelled